//==============================================================================
// bush_anim.txt
//==============================================================================


//==============================================================================
define forgeA
{
   set hotspot
   {
      version
      {
         Visual Pyramid Underworld
				Connect FACE Glow hotspot
				Connect FACE Glowx hotspot
				Connect FACE Glow2 hotspot
      }
   }  
}

//==============================================================================
define Dust
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Building DustA
      }
   }  
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      ConstructionLogic 0 33 66
      set hotspot
      {
         version
         {
            Visual Pyramid Underworld
				Connect attachpoint GenericSmoke hotspot
				connect RIGHTFOREARM smoketiny hotspot
            Connect NECK GenericSmoke hotspot
		      connect LEFTFOREARM smoketiny hotspot
				connect Face Glow hotspot
            connect ATTACHPOINT empower hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Building Construction3x3 A
				connect ATTACHPOINT empower hotspot
				connect attachpoint E_Long_Brick hotspot
				connect face E_Long_Brick hotspot
				connect chin E_Medium_Brick hotspot
				connect leftfoot E_Medium_Brick hotspot
				connect lefthand E_Small_Brick hotspot
				connect leftleg E_Small_Brick hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Building Construction3x3 B
				connect ATTACHPOINT empower hotspot
				connect attachpoint E_Long_Brick hotspot
				connect face E_Long_Brick hotspot
				connect chin E_Medium_Brick hotspot
				connect leftfoot E_Medium_Brick hotspot
				connect lefthand E_Small_Brick hotspot
				connect leftleg E_Small_Brick hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Building Construction3x3 B
				connect ATTACHPOINT empower hotspot
				connect attachpoint E_Long_Brick hotspot
				connect face E_Long_Brick hotspot
				connect chin E_Medium_Brick hotspot
				connect leftfoot E_Medium_Brick hotspot
				connect lefthand E_Small_Brick hotspot
				connect leftleg E_Small_Brick hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      ConstructionLogic 0 33 66
      set hotspot
      {
         version
         {
               Visual GenericDestruction
               connect attachpoint Dust hotspot
	       connect FOREHEAD forgeA hotspot
					connect attachpoint Dust hotspot
					connect attachpoint Dust hotspot
					connect attachpoint Dust hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Building Construction3x3 A
				connect ATTACHPOINT empower hotspot
				connect attachpoint E_Long_Brick hotspot
				connect face E_Long_Brick hotspot
				connect chin E_Medium_Brick hotspot
				connect leftfoot E_Medium_Brick hotspot
				connect lefthand E_Small_Brick hotspot
				connect leftleg E_Small_Brick hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Building Construction3x3 B
				connect ATTACHPOINT empower hotspot
				connect attachpoint E_Long_Brick hotspot
				connect face E_Long_Brick hotspot
				connect chin E_Medium_Brick hotspot
				connect leftfoot E_Medium_Brick hotspot
				connect lefthand E_Small_Brick hotspot
				connect leftleg E_Small_Brick hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Building Construction3x3 B
				connect ATTACHPOINT empower hotspot
				connect attachpoint E_Long_Brick hotspot
				connect face E_Long_Brick hotspot
				connect chin E_Medium_Brick hotspot
				connect leftfoot E_Medium_Brick hotspot
				connect lefthand E_Small_Brick hotspot
				connect leftleg E_Small_Brick hotspot
         }
      }
   }
}

